Paul Souders designs websites for Mercy Corps

art

Story Time

Mon, 02/05/2007 - 1:43am -- Paul

The kindergarteners are writing (and illustrating) stories now. Today Ms. Pruehss wrote the characters and settings for everyone’s stories on the board. It was very illuminating.

Characters Setting
Laura 7 ballerinas castle
Sima princesses, monsters castle in the clouds
Ruth 12 dancing princesses castle
Amy princess, prince castle
Da Young ghosts house
Sean lion, tiger, goat zoo
Desean ghost, my brother outside in the forest
Jeffrey fish, shark ocean
Santiago people, ghosts forest
Dong Yeon  Spiderman, Batman outside at night time

OK, first this proves why Princess Bride is, no contest, the Best. Movie. EVER. That movie has everything. OK, shrieking eels instead of sharks and the Dread Pirate Roberts instead of Batman but really, we are very close here.

Second, these are not materially different themes from those I and my classmates used in 1976. In fact, I’d bet that these exact same story elements have been used since the first appearances of Batman and Spiderman. And, discounting those two as outliers, these could very well be Kindergarten stories from 1906.

Third, anyone else notice a pattern here with regard to gender? (Girls’ names are at the top.) The girls are writing about princesses who live in castles and the boys are writing about scary creatures who live in wildernesses. There’s one exception here and she’s interesting. Da Young is not writing about princesses, but neither is her story set outdoors. In lots of ways, Da Young plays like a little boy. She almost always plays with the boys, in fact she’s sort of their ringleader. She’s the biggest computer/videogame player, and also a major proponent of blocks and construction. She usually leads the kids in Ninja-related games as well. On the other hand, she has usual pigtails and Barbie lunchbox.

I’m thinking there’s something to all that Joseph Campbell stuff.

Pigs and Birds

Tue, 01/30/2007 - 11:37pm -- Paul

We’re about two weeks away from Chinese New Year, which is the largest (by American standards, only) holiday in China. The upcoming year is Year of the Pig, which is my year (1971). Apparently, good things happen on “your year.”

Everything’s coming up Paul! I am gonna own Lunar Year 2007.

One of our neighbors has purchased a rooster. He was rising really early, like 5 am, but he’s getting lazy. I didn’t hear him until about 7 today. All the laowai in our building hope he’s for the New Year feast, because somehow a rooster is much more annoying at 5 am than construction noise.

A morning cock-call (heh heh, I said “cock”) is a sound from my childhood. My grandmother Souders (in Merna, Nebraska, population 400) had neighbors with chickens. So it’s actually kind of a comforting sound, especially as China does not appear to share any birds with North America. Bird calls, like the sound of freight trains in the distance, are the kind of noise that I never noticed until they were absent.

Year of the Pig!

The Utopian Creativity Machine™

Wed, 08/03/2005 - 2:36am -- Paul

I remember an episode of Star Trek where the crew were visiting the Bi-Weekly Ironic Techno-Utopian Planet™. In an offhand way, one of the Techno-Utopians demonstrated a Utopian Creativity Machine™ that could transform thought into sculpture, or something like that. In the mind of the writers, this demonstrated the obvious superiority of the Techno-Utopians, both technological (“the machine reads your mind and makes sculpture!”) and social (“we don’t squander our technological prowess on trivia like war.”). The subtext was that such superiority was beyond the ken of Earthlings four centuries hence—let alone Earthlings of the present era. Of course, this show was produced a few years ago (late 1980s?) so times have changed a little, but we already have Utopian Creative Machines™. We call them “computers”. Volumes have been written on the creative potential of computers (and, by extension, the Internet), so I won’t go there. Here’s where I’ll go instead: computers allow unhandy people to make things.

SimCity I owe the entireity of my creative vocation (and avocation) to computers. I don’t mean this only in the sense that my primary medium is the Internet...I mean that I created much fo anything before I began using computers to help me create. (I’m using the term “creativity” in the broadest sense here. That is, the act of creating anything: term papers, artwork, websites, fun software widgets...etc.) I’m the kind of person with black thumbs, both of which are apparently left. My knowledge of bicycle repair, for example, came at the cost of hundreds of dollars of broken bicycle parts. The only houseplants that do well in my house are cacti...and I’ve killed a few of those as well. My sketches from art classes are smudgy and indistinct. When I was seven years old my teacher put one of those rubber triangles on my pencil in a vain effort to reform my penmanship. All my attempts at oil changes end in bitter tragedy. Whenever I’m forced to manipulate actual atoms to repair, create, enhance, or modify something, those atoms wind up resenting me. Creating things with atoms means having good form, never messing up (or gracefully converting mess-ups into something positive). If you mess up an atom, it stays messed up. Forever. For the length of human history until perhaps the 1970s, “creativity” was roughly synonymous with “being skillful with your hands.”

Electrons, by contrast, are forgiving, plastic little souls. They cheerfully wink in and out of existence on command. If you offend them somehow, you can undo your offenses. With electrons, form is nonexistent—numbers are perfect already. “5” means ::. whether you write it “five” or “fünf” or . Creating things with electrons is a totally zen experience. I usually begin with a mathematically precise picture of my final product and just start creating it. If, in the course of creation, my internal picture changes, I can change the electrons to match. In the digital world, creating a thing is about a difficult as imagining a thing. Since the birth of the personal computer, “creativity” has also taken on the definition of “being skillful with your mind.”

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